Is there a way to get/set the floor height data directly to the device?
I am working on a unity VR application. Before starting the VR application, it is standard to set the player floor height and boundary within meta oculus guardian system. Once that is set you usually run the app. Usually once the app is running, if you want to change the guardian data (floorheight/boundary) you have to open the oculus menu to enable it. However, I want to be able to read/write to the floor height data from a unity3d script. Is it possible to do this?
