Skip to main content
New Participant
January 9, 2020

Is there a way to switch mode between hand tracking and controllers through the SDK? - Unity C#

Hi,

I am developing a Quest app for a client using Unity3D and Oculus Integration.
My client wants to use a hand tracking but still wants to use controllers at some points.
Currently, to switch the mode, I need to back to the Lobby and toggle the hands/controllers mode in the settings.
But is there a way to switch the mode through C# so I can switch it without exiting the app? Like when you push a button on controllers, you can use hand tracking, and then with a gesture, you can back to the controller mode.
If there is not, it would be really great to have it so people can switch it in the app.

Thank you.
This topic has been closed for replies.

5 replies

New Participant
January 13, 2020
Excuse me, has this problem been solved?I have the same problem
New Participant
January 17, 2020
@kexuejia
No, I haven't found a way to do this yet. Maybe current Oculus Integration doesn't have it.
Up and Coming
May 1, 2021

Still isn't functioning...sigh...

New Participant
July 30, 2021

I have the same question, is there still no way?

Participant
September 18, 2021

Has anyone found a way to do this? I want to have similar functionality.