Is there an "Axis" that head tracking is responding to?
I mean like "Mouse X" Axis that comes with any new Unity Project??? It's because i have made a little script that makes the player character move in the direction the player camera looks at... it may sound a little confusing but i am very tired and i am honestly trying my best :) but is it possible to make the character move in the direction the camera looks at using the native OVR scripts that come with the SDK? Thanks in advance :)
Cheers.
P.S: i forgot to write the code :P
Cheers.
P.S: i forgot to write the code :P
public Transform target;
public float inputRotationSpeed = 100f;
void Update ()
{
float axisX = Input.GetAxis ("Mouse X") * inputRotationSpeed * Time.deltaTime;
target.Rotate (Vector3.up, axisX);
}
