Is there an easy way of getting a 2d "play area boundary" from a Quest 3 room scan?
Is there an easy way of getting a 2d "play area boundary" from a Quest 3 room scan? In other words, is there a way of using the information in the room scan to define a floor area that is safe for the player to move around on? I am trying to make a VR app that generates a maze within a play area that a user can safely physically walk through.
I know that there are API's that make spawning things in an open area, or AI navigation possible, so I assume this is possible. But is there an easy way of doing this?
I imagine I could use the Unity Scene API to get information about the walls and furniture which I can then use to get a 2d area that would be safe for a player to walk around in. But before I spent a lot of time trying to do this, I thought I would ask if anyone knows if there is an API or something that provides an easier/more direct way of getting this information.
