Issue with Inverse Kinematics Implementation
I hope this message finds you well. I am currently experiencing an issue with the Inverse Kinematics (IK) implementation in my project. Specifically, when I turn my head to the left or right, the entire body rotates in response, which is not the intended behavior.
I have also observed this issue in the Meta Sample Scene, indicating that it may not be isolated to my implementation.
I would appreciate any guidance or suggestions you may have to resolve this matter.
Thank you for your assistance.
