Issue with Porting Unity VR app to latest OVR
I am trying to port an VR app written a couple of months ago in Unity 5.2 to Unity 5.3, and I'm running into two problems.
This app features stereo cube-maps, where the cube-map rendered to the left eye is different from the right eye. This app also plays 3d videos encoded in an over/under format where a different portion of the frame is displayed to each eye.
In the latest version of the OVR Unity plugin (OVRPlugin_Unity5_1.3.2), the left and right cameras are not exposed as Unity cameras. I see the value in this for the rendering efficiency, but it breaks the above features. I can change the way the app renders those features as long as I can know which eye is currently being rendered. Is there any way?
This app features stereo cube-maps, where the cube-map rendered to the left eye is different from the right eye. This app also plays 3d videos encoded in an over/under format where a different portion of the frame is displayed to each eye.
In the latest version of the OVR Unity plugin (OVRPlugin_Unity5_1.3.2), the left and right cameras are not exposed as Unity cameras. I see the value in this for the rendering efficiency, but it breaks the above features. I can change the way the app renders those features as long as I can know which eye is currently being rendered. Is there any way?
