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May 4, 2019

Issue with Use Positional Tracking


If I check off Use Positional Tracking in the OVR manager this is what happens. All I want is to mount my camera on a movable object and not allow the camera to move off the object if the player moves around. What am I doing wrong? 

Unity v2019.1.1f1, Oculus Utilities v1.36.0, OVRPlugin v1.36.0, SDK v1.37.0.

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1 reply

Participant
June 27, 2019
Disabling positional tracking has been a thorn in my side when trying to simulate the Oculus Go for this exact reason. Disabling this option results in a severely warped image in the headset and this is the only post I've found that shares the same issue.

To the OP, here's what I used to not allow the camera to move in the meantime:

In the OVRCameraRig script, on the line right before RaiseUpdatedAnchorsEvent(), paste the following:
trackingSpace.localPosition = -1 * centerEyeAnchor.localPosition;

That will lock tracking down to just rotational tracking, not positional tracking. The workaround is sourced from here: https://forums.oculusvr.com/developer/discussion/comment/629460/#Comment_629460