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September 13, 2023

Issues testing app sharing and achievement implementation

Hi,

I'm currently working on an app for Meta Quest 2. During the tests for the VRCs I have some problems with a) testing the app sharing feature and b) testing my implementation of achievements.

My project setup: Unity 2021.3.9f1, Oculus Integration 53.1, Oculus XR Plugin 3.0.2, XR Plugin Management 4.2.0

For the achievement system I am using an implementation that is already working on a PC version on Oculus store but when I adapted it to run on Android I can't get behind the request to get the logged in user and therefore the achievements aren't working. I'm testing with my developer account logged in on MQDH and the device. Do I need special testing accounts for that? Also I'm sideloading the app via MQDH - do I need to upload it to a alpha/beta/App Lab channel in order to get the user login right?

How does the app sharing work? I was trying to start my app with different users but only the primary user can see and start the sideloaded game. Secondary users need to download a uploaded version from App Lab. What steps are neccessary to test the app sharing during development?

Feel free to contact me if you need more information. Thanks a lot! 🙂

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