Issues with 0.4.0 including OnGui
I know a lot of people have posted similar issues but I'm going to post the ones that are most relevant to my own experience in case someone has found a workaround or has any insight.
#1- OnGUI
I know most don't use it but my entire game uses the standard Unity GUI and nothing renders using at all using it now. I think it has to do with the order in which things are rendered to the screen but I've tried every rift mode and disabling all the new services etc. I am in the process of converting to a new GUI system, but not having the standard GUI at all really hurts.
(edit: it was time for a new GUI anyway, this definitely sped up the oh crap process of converting to VRGUI (by Boone88 from Oculus) and I recommend to that anyone using standard GUI. I guess this was Oculus way of kindly saying stop using standard GUI now lol. So a bit of a good and bad there, still have the video player and lighting issues)
#2- Deferred Lighting
Obviously this one has been talked about a lot but it doesn't make any sense to redo all lighting in the game as a workaround so I'm pretty sure most are just waiting on the fix for this.
#3- Quicktime player
The $200 AVPro Quicktime asset we use now makes all rendering stop (except for some reason the GUI decides to come back but the GUI labels stick to the screen and just render on top of eachother). I can still access menus and such, it is purely a graphical issue. I'm looking into reasons this might be happening, as our Windows media player works fine.
Other than that, everything about DK2 is awesome. I love the positional tracking and the increased resolution. Does anyone else have the OnGUI issue?
#1- OnGUI
I know most don't use it but my entire game uses the standard Unity GUI and nothing renders using at all using it now. I think it has to do with the order in which things are rendered to the screen but I've tried every rift mode and disabling all the new services etc. I am in the process of converting to a new GUI system, but not having the standard GUI at all really hurts.
(edit: it was time for a new GUI anyway, this definitely sped up the oh crap process of converting to VRGUI (by Boone88 from Oculus) and I recommend to that anyone using standard GUI. I guess this was Oculus way of kindly saying stop using standard GUI now lol. So a bit of a good and bad there, still have the video player and lighting issues)
#2- Deferred Lighting
Obviously this one has been talked about a lot but it doesn't make any sense to redo all lighting in the game as a workaround so I'm pretty sure most are just waiting on the fix for this.
#3- Quicktime player
The $200 AVPro Quicktime asset we use now makes all rendering stop (except for some reason the GUI decides to come back but the GUI labels stick to the screen and just render on top of eachother). I can still access menus and such, it is purely a graphical issue. I'm looking into reasons this might be happening, as our Windows media player works fine.
Other than that, everything about DK2 is awesome. I love the positional tracking and the increased resolution. Does anyone else have the OnGUI issue?
