Issues with Meta Avatar in T-Pose and Photon Voice in Multiplayer Lobby
Hello fellow developers,
I'm using GPT to draft this post, so I apologize for any quirks in the phrasing.
I'm currently developing a multiplayer game using Photon, and I've encountered a perplexing issue with the Meta Avatar system. When transitioning from the Main Menu to the Lobby, we have logic in place to instantiate the Meta Avatar for each player. However, during our team tests, we've observed inconsistent behavior:
- Some users have their Meta Avatar correctly instantiated and animated.
- Some users find their Meta Avatar stuck in a T-pose in the Lobby.
- Interestingly, users whose avatars are in the T-pose also experience issues with Photon Voice, making them inaudible to other players.
Here's a brief overview of our setup:
- We're using the latest versions of both the Meta Avatar SDK and Photon.
- Photon handles all network synchronization, including avatar instantiation.
- The avatar animations and poses are meant to be synchronized across the network.
Has anyone else faced similar challenges or have insights into potential causes and solutions? We're keen to resolve this to provide a seamless experience for our players. Any assistance or advice from the community would be greatly appreciated.
