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New Participant
August 16, 2013

It does not work properly on Unity4.2 (Mac)

(Is Google Translate. I am sorry.)
MacOS is 10.8.4.
Memory is 16GB.
SDK version is 0.2.4.

Up to 4.1 had been normal.
After the upgrade to 4.2, it is no longer work properly.

[Process]
1.Create a new project.
2.Import [OculusUnityIntegrationTuscanyDemo.unitypackage].
3.Open the [VRDemo_Tuscany].

I will work fine as usual in UnityEditor on.
But, it does not operate normally when you build and run the project.
Universal and x64→ I will not accept the input screen of the left and right is shifted up and down.
x86→Crash.

What is the cause?

    This topic has been closed for replies.

    8 replies

    Up and Coming
    August 17, 2013
    Same result on Linux 64 bits with Unity 4.2 it seems :

    Alone in the Rift.png
    Participant
    August 17, 2013
    Strange. I don't seem to be having any problems at all.
    Up and Coming
    August 17, 2013
    We haven't had any problems on our end. Tried re-installing?
    Asunder and Trial of the Rift Drifter .
    x68userAuthor
    New Participant
    August 18, 2013
    It works fine if you build for Windows.
    We had re-installed, but the state does not change.
    Those who have re-installed MacOS might be good.
    korinVR
    Honored Contributor
    August 19, 2013
    I have the same problem on MacBook Air (Mid 2011) and Unity 4.2. Unity 4.1.5 works fine.

    Two errors occur on "CameraTexture.antiAliasing = QualitySettings.antiAliasing;" with Unity 4.1.5 and SDK 0.2.4
    but you can comment out them.
    Katsuomi Kobayashi ( @korinVR ) at FrameSynthesis Inc.
    Inspiring
    August 19, 2013
    OK, I am going to have someone look into this.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    korinVR
    Honored Contributor
    September 2, 2013
    Hi, looks like working fine on Unity 4.2.1 :)
    Katsuomi Kobayashi ( @korinVR ) at FrameSynthesis Inc.
    Up and Coming
    September 2, 2013
    Thanks for the heads up.