Jagged moving edges
Hi I'm currently developing my first VR game! I am having issues that only happen on the quest build (playing the APK from the headset).
Up close the detail is pretty good. But anything more than 5 or 6 feet away looks very bad. It reminds me of looking down a long road on a hot day and everything becomes wavy and distorted.
The edge's are jagged and it looks like the edges are dancing / flickering. Mainly when standing still just looking at them.
Oddly enough I noticed last night if I open up the oculus menu to quit the game all of that stops. And the scene itself is not stopped. I know this because I have a few city guards on a spline path and they are still walking while the menu is open.
I have searched many forums and watched many videos. I'm unable to find any settings that fix this problem.
I've downloaded many template projects off the git hub and patreaon and built them with no difference. Is there anyone who can give me some insight?
I'm not stubborn lol. I'm willing to throw out everything I have learned and test from the ground up. I just want to understand what the problem is so I can make a great looking game. Please help me I would really appreciate it 🙏
