Jittery Camera on collision with rigidbodies
Hello, I have come across another odd bug. When my character collides with certain rigidbodies (it seems most likely to happen if the rigidbody is pushing my avatar, then if my avatar is pushing into the other rigidbody. But it still happens then, just not as much.) my OVR camera controller goes all jittery.
So far the only solution i have found is to quickly disable/enable the OVRCameraController script (works both in editor, and in script) which is probably not a great long term solution.
It only seems to jitter the y rotation.
I am not sure what is up with this, i have tried with regular cameras, and there is zero jitter.
Anyone else come across this?
Thanks
So far the only solution i have found is to quickly disable/enable the OVRCameraController script (works both in editor, and in script) which is probably not a great long term solution.
It only seems to jitter the y rotation.
I am not sure what is up with this, i have tried with regular cameras, and there is zero jitter.
Anyone else come across this?
Thanks
