Judder on Radeon cards?
Only skimming the surface of the new SDK's Unity integration, as I don't have time to dive too deeply at the moment, but I was reading through the release notes and saw this:
I'd like to avoid having the user wonder at the cause of judder, so I'm hoping to automatically address this at runtime. It's simple to detect the GPU vendor, and even specific GPU cards if needed. Should I turn off MSAA when I detect an AMD card? Is there any reference as to which specific cards have this problem so that I can narrow this down a little bit? I assume this problem only applies for those using a DK2, right? Or am I barking up the wrong tree entirely? :)
Thanks!
* On some Radeon graphics cards, multisampling may cause scene judder.
The work wound is to turn-off multi-sampling for the back buffer.
I'd like to avoid having the user wonder at the cause of judder, so I'm hoping to automatically address this at runtime. It's simple to detect the GPU vendor, and even specific GPU cards if needed. Should I turn off MSAA when I detect an AMD card? Is there any reference as to which specific cards have this problem so that I can narrow this down a little bit? I assume this problem only applies for those using a DK2, right? Or am I barking up the wrong tree entirely? :)
Thanks!
