Keeping Forward Direction Between Scenes.
My title scene has the main game logo straight ahead when you start. Player presses a button and the the next scene loads which is the level select/options scene. In the level select/ options scene a virtual screen is straight ahead. So here is the problem. At the title screen is a bunch of audio visualization FX and the player is looking around while the next scene is loading. When the level select/options scene loads wherever they were looking becomes the new straight ahead direction. My game is a seated experience so if they were to return to looking forward in a resting position now the virtual screen is way off center where they were looking when the scene loaded.
Now I have a recenter button on the gamepad and touch controls but I cannot expect every player to know to just use that.
Is there anyway to ensure the next scene loaded is always oriented at a default direction instead of the initial head direction when the scene loads?
Now I have a recenter button on the gamepad and touch controls but I cannot expect every player to know to just use that.
Is there anyway to ensure the next scene loaded is always oriented at a default direction instead of the initial head direction when the scene loads?
