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Up and Coming
December 20, 2014

Keyboard Debug override for Head rotation?

Hi,
Does anyone have a good solution to override the OVR camera rotation via keyboard control (for debugging)? I have a game that is built to only really be playable on the Oculus but its a pain to constantly switch it in (duel monitors) when working on something I don't really need to "playtest". Thoughts?
Thanks!
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    1 reply

    Inspiring
    January 3, 2015
    You could use OVRPlayerController, which lets you rotate the camera using the Q and E keys or with a gamepad or mouse. OVRCameraRig only sets the eye cameras' local poses. You can make it a child of another GameObject and attach a script with whatever camera movement logic you need.