Latest Oculus App version: Seams in OVROverlay cubemaps
For our scene transitions, we enable the OVROverlay Cubemap before asynchronously loading. We received feedback that a user was seeing missing front & back faces and visible seams in the cubemap loading screen. We were not able to reproduce until one dev machine updated the Oculus App (1.22.0.520720) and the issue was reproducible in the Unity editor and in current and previous builds. Updating Oculus App on another dev machine produced the same results. The cubemap fails to completely overlay the render buffer, showing seams at all of the cube edges 100% of the time, and occasionally missing front and back faces.
Is there any documentation of this problem that I have not found? Trying to narrow down SDK and engine versions which cause this issue. Using latest Unity 5.6. Updating to the latest Oculus Unity Utilities (1.22) results in a completely broken overlay (not visible at all).
Is there any documentation of this problem that I have not found? Trying to narrow down SDK and engine versions which cause this issue. Using latest Unity 5.6. Updating to the latest Oculus Unity Utilities (1.22) results in a completely broken overlay (not visible at all).
