Leap VR Passthrough with Hand Isolation?
I couldn't find an appropriate Leap VR forum, so I'll try this in the Oculus forum.
Has anyone gotten the Leap Passthrough/Isolated Hands stuff to work?
I have the demo and examples, and it works fine. I see that the hand controller is set-up to use no graphics model, and the rigidhand physics model. I see the quads on each camera, and they are set to layer out the other eye's quad.
I see the quads Are using a DistortMat material with the LeapMotion/LeapUndistorted shader. They are running the LeapImageRetriever script, and apparently have a dead link to a missing script (which might be important, might not- the demo runs as I expect it to).
At runtime, something is causing the quads to change depths as the tracked hands move about in Z space. I'm not sure what script is doing that, though it seems to be line 157 of the ImageRetriever script.
When I apply all I have observed into my own project, I can get any model of hands in front of me, so I know generally that hand tracking is working... but when I switch it to no graphic model, I don't see anything. The quads are getting a picture drawn to them, but it's not flesh coloured, it's not transparent (hands not isolated), and it doesn't move/scale along with hand movement, so it's not placed in front of the camera.
So... what gives?
Has anyone gotten the Leap Passthrough/Isolated Hands stuff to work?
I have the demo and examples, and it works fine. I see that the hand controller is set-up to use no graphics model, and the rigidhand physics model. I see the quads on each camera, and they are set to layer out the other eye's quad.
I see the quads Are using a DistortMat material with the LeapMotion/LeapUndistorted shader. They are running the LeapImageRetriever script, and apparently have a dead link to a missing script (which might be important, might not- the demo runs as I expect it to).
At runtime, something is causing the quads to change depths as the tracked hands move about in Z space. I'm not sure what script is doing that, though it seems to be line 157 of the ImageRetriever script.
When I apply all I have observed into my own project, I can get any model of hands in front of me, so I know generally that hand tracking is working... but when I switch it to no graphic model, I don't see anything. The quads are getting a picture drawn to them, but it's not flesh coloured, it's not transparent (hands not isolated), and it doesn't move/scale along with hand movement, so it's not placed in front of the camera.
So... what gives?
