Left Eye Darker Than Right
ATI card, Windows 7 64, Unity 5.1.3p2, DK2 with 0.7 runtime
In Unity, the brightness is much darker on the left eye. I've been troubleshooting this for awhile, here's what I've done so far with no results:
Switched from deferred to forward rendering
Remade camera as its own object in hierarchy rather than its previous state as a child object
Ran build rather than using player with unity
Disabled AA
Disabled lights
Restarted PC
I've searched extensively and all I've found regarding this is the thread "Inconsistent Brightness Between Eyes" however the thread offered no solutions that I'm aware of.
I haven't encountered this issue in other games I've played, which makes me think it's a Unity issue, or an issue with my project that I haven't been able to find yet.
I ran into someone on /r/oculus who said they RMA'd their DK2 and it fixed their left eye brightness issue, however that user stated they had the issue in multiple games/engines whereas I have yet to encounter this issue anywhere else.
Any help is appreciated.
EDIT: I've found this only happens with dark surfaces. If I turn up the light intensity the issue disappears. Perhaps the lack of dark VR demos is the reason I'm only noticing this now?
In Unity, the brightness is much darker on the left eye. I've been troubleshooting this for awhile, here's what I've done so far with no results:
Switched from deferred to forward rendering
Remade camera as its own object in hierarchy rather than its previous state as a child object
Ran build rather than using player with unity
Disabled AA
Disabled lights
Restarted PC
I've searched extensively and all I've found regarding this is the thread "Inconsistent Brightness Between Eyes" however the thread offered no solutions that I'm aware of.
I haven't encountered this issue in other games I've played, which makes me think it's a Unity issue, or an issue with my project that I haven't been able to find yet.
I ran into someone on /r/oculus who said they RMA'd their DK2 and it fixed their left eye brightness issue, however that user stated they had the issue in multiple games/engines whereas I have yet to encounter this issue anywhere else.
Any help is appreciated.
EDIT: I've found this only happens with dark surfaces. If I turn up the light intensity the issue disappears. Perhaps the lack of dark VR demos is the reason I'm only noticing this now?
