Left & Right cameras problem in Unity
Hi everyone,
We made a project under Unity 5.3.4p1 with the last Oculus integration and a DK2.
The stereoscopy is perfect when facing a specific direction (the initial direction). But when turning our head at 180°, the eyes are completely inverted. Between 0 and 180°, we have an interpolation between normal and inverted eyes.
When turning our head, it looks like Left and Right cameras turn around themselves, not around a point which would be the center of the head. Apart from this, the cameras follow correctly the rig's parent position.
Did someone have the same problem?
Thank you!
We made a project under Unity 5.3.4p1 with the last Oculus integration and a DK2.
The stereoscopy is perfect when facing a specific direction (the initial direction). But when turning our head at 180°, the eyes are completely inverted. Between 0 and 180°, we have an interpolation between normal and inverted eyes.
When turning our head, it looks like Left and Right cameras turn around themselves, not around a point which would be the center of the head. Apart from this, the cameras follow correctly the rig's parent position.
Did someone have the same problem?
Thank you!
