Lens Correction not working
Hello! I just started to integrate the Oculus in my Unity project this weekend, and I have most of it working decently so far. The main problem I have currently is that the black borders for each eye do not appear, causing the view to be distorted in an unrealistic way (whether I am viewing it on my monitor or with my OR).
I was playing around with the Tuscany demo, and noticed that when I check/uncheck the OVRCameraController's "Lens Correction", I can see the black borders over each eye appear and disappear (both on my monitor and OR). Unfortunately, checking/unchecking the Lens Correction box in my own project doesn't change anything--no black borders ever appear.
I thought I followed all of the steps I was supposed to for OR integration, but I can't figure out what I did wrong or missed. Any ideas?
I was playing around with the Tuscany demo, and noticed that when I check/uncheck the OVRCameraController's "Lens Correction", I can see the black borders over each eye appear and disappear (both on my monitor and OR). Unfortunately, checking/unchecking the Lens Correction box in my own project doesn't change anything--no black borders ever appear.
I thought I followed all of the steps I was supposed to for OR integration, but I can't figure out what I did wrong or missed. Any ideas?
