LibOVRPlatform64_1.DLL caused an Access Violation (0xc0000005)
My little Unity game crashes almost every time when running as Windows standalone build and I don't even know where to begin to look. Apparently some internals of the OVR platform goes haywire upon starting the game, probably during the platform initialization routine.
It works fine in the Unity Editor. I can provide a repro upon request.
Stack Trace of Crashed Thread 21768:
It works fine in the Unity Editor. I can provide a repro upon request.
Stack Trace of Crashed Thread 21768:
0x00007FF99294AF42 (LibOVRPlatform64_1) ovr_RoomOptions_SetOrdering
0x00007FF99277C9F3 (LibOVRPlatform64_1) ovr_ConfigOption_CreateInternal
0x00007FF9927F6B84 (LibOVRPlatform64_1) ovr_VoipOptions_Create
0x00007FF99283B11E (LibOVRPlatform64_1) ovr_CloudStorage_DebugSyncWithCloud
0x00007FF992831720 (LibOVRPlatform64_1) ovr_CloudStorage_DebugSyncWithCloud
0x00007FF99282CD4A (LibOVRPlatform64_1) ovr_CloudStorage_DebugSyncWithCloud
0x00007FF992843D55 (LibOVRPlatform64_1) ovr_UnityTestUserGetID
0x00007FF99284252F (LibOVRPlatform64_1) ovr_UnityTestUserGetID
0x00007FF9E7CD2D04 (ntdll) RtlUnsubscribeWnfNotificationWaitForCompletion
0x00007FF9E7CAF5C9 (ntdll) RtlReleaseSRWLockExclusive
0x00007FF9E76C3034 (KERNEL32) BaseThreadInitThunk
0x00007FF9E7D01431 (ntdll) RtlUserThreadStart
