Little annoyances with the OVRController prefab
Hi there,
as I am currently working in Unity a lot, I am using the OVRController as the main camera view in the world.
However, due to its structure, it is somewhat painful to use...
The main (empty?) gameobject at the top of the hierarchy which holds the two cameras does not provide a small preview window as a normal camera node does.
This makes setting up the scene correctly somewhat difficult.
With a normal camera node, I can select the node, then position the camera in the scene according to my needs when using just one big editing window. Unity will provide me a small preview window with the view of the camera which usually is enough for a first approximation of the camera position.
The prefab however does not do this. You must open the node, then select either camera node (or both) to get the same result.
Since I am doing this a lot with my other Unity projects, I have tendency to relocate the two camera nodes relative to their parent node (the regrouping empty game object)...
It would be nice if the main parent node could already provide the two small previews from the attached cameras, so that one could position the group without inadvertently moving the cameras...
There is also a background color selector for the parent node - but whatever color I choose there, the background color of the cameras is not being changed. Am I doing something wrong?
And finally, it would be nice if one could use normal prefabs like the skydoxes by assiging them to the parent node, as skybox prefabs individually assigned to the cameras are offset (has already been discussed here).
Thanks,
multimedial
as I am currently working in Unity a lot, I am using the OVRController as the main camera view in the world.
However, due to its structure, it is somewhat painful to use...
The main (empty?) gameobject at the top of the hierarchy which holds the two cameras does not provide a small preview window as a normal camera node does.
This makes setting up the scene correctly somewhat difficult.
With a normal camera node, I can select the node, then position the camera in the scene according to my needs when using just one big editing window. Unity will provide me a small preview window with the view of the camera which usually is enough for a first approximation of the camera position.
The prefab however does not do this. You must open the node, then select either camera node (or both) to get the same result.
Since I am doing this a lot with my other Unity projects, I have tendency to relocate the two camera nodes relative to their parent node (the regrouping empty game object)...
It would be nice if the main parent node could already provide the two small previews from the attached cameras, so that one could position the group without inadvertently moving the cameras...
There is also a background color selector for the parent node - but whatever color I choose there, the background color of the cameras is not being changed. Am I doing something wrong?
And finally, it would be nice if one could use normal prefabs like the skydoxes by assiging them to the parent node, as skybox prefabs individually assigned to the cameras are offset (has already been discussed here).
Thanks,
multimedial
