Loading external audio and Oculus Tracking
In my project I have external audio being loaded from a hard drive location using the www feature of Unity. I didn't think this was too intensive but whenever it loads in the audio the Oculus screen freezes for a second. This also happens when loading in png's using the same method. Maybe this is just something that I have to live with but I wondered if anyone else had this issue or knows of any solutions to it. My project is a dynamically updated one so loading all the audio at the beginning isn't an option.
Any help would be gratefully received
Phil
Any help would be gratefully received
Phil
