Local Meta Avatars T-posing in front of Camera
Hi so I've tried implementing networked avatars (using PUN) in a unity VR app but no matter what I try to do, my local avatar always ends up t-posing sideways without any animations in front of the main camera rig. Everything is as its supposed to be, entitlement checks working, deploying on alpha channel, adding test users.
I ended up getting this unity asset to cross-reference and see what I was doing wrong, but even in their implementation, the local avatar is t-posing outside first-person view, same problem as mine
https://assetstore.unity.com/packages/tools/network/meta-avatars-pun2-vr-multiplayer-template-211918
Any insight would be appreciated!
