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December 14, 2017

LocalAvatar detaching from OVRPlayerControler

To use the local avatar I had just been dropping it into the scene Hierarchy along with the OVRPlayerControler. But yesterday afternoon the LocalAvatar became detached, so when I moved the player around the avatar would remain in the starting location. They responded correctly in all other respects, rotation, and movement. I started a new project and imported just the Sample Framework with the same results. I also was prompted to update Oculus yesterday, that may or may not be related. 
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