LocalAvatar detaching from OVRPlayerControler
To use the local avatar I had just been dropping it into the scene Hierarchy along with the OVRPlayerControler. But yesterday afternoon the LocalAvatar became detached, so when I moved the player around the avatar would remain in the starting location. They responded correctly in all other respects, rotation, and movement. I started a new project and imported just the Sample Framework with the same results. I also was prompted to update Oculus yesterday, that may or may not be related.
