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July 26, 2019

localavatar hands not appearing in new oculus integration update

As of Oculus Integration 1.39 released today (7/26/2019) on the unity asset store, unity no longer renders the an Oculus Quest's player hands when using the default OVRPlayerController plus LocalAvatar combination. There doesn't seem to be an easy way to fix. Any suggestions?
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31 replies

New Participant
November 15, 2019
Thanks a lot @Arlorean your solution works for me.

i am using 2019.3.0610 unity version
and very lastest oculus integration pkg

 playercontroller---> "local Avatar with grab" ---> Script OvrAvatar ---->
i have just add the shader name"AvatarSurfaceShaderPBSV2" in the controller shader.