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New Participant
November 21, 2023

Locomotion and Example Scenes documentation outdated for Meta XR All In One?

Hi.

Is anybody using the new Meta XR All In One package yet?

I am currently working on a Project and wanted to start from scratch with the latest OVR version, to have the option to implement hand tracking, spacial anchors, etc. at a later point.

In the past I mainly used VRIF and XR interaction Toolkit, so I wanted to learn OVR from scratch using the quite good documentation.

But now it turns out, that the documentation does not seem to be up to date:
I wanted to add locomotion but neither is there an "Active State Finger Visual" on the "Locomotion Hand Interactor Group" nor do I have the example scenes mentioned in this tutorial:

https://developer.oculus.com/documentation/unity/unity-isdk-create-locomotion-interactions/

Can anybody tell me how locomotion is done in the latest iteration of the package?

 

Thanks in advance

TH

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1 reply

New Participant
November 24, 2023

Hi,

Doing a new project from scratch too and i do not find basics prefabs / exemple scenes after installing  Meta XR All In One.

 

Some exemples :

- All the interaction demo scenes are missing

- Flat or curved unity canvas templates are missing

- ... And so much more.