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April 23, 2018

LocomotionController stops working after build & run

I"m basically using the LocomotionController from the sample scene in my project with a few minor adjustments and it works great.  Until I create a build and the controller does nothing.  I'll go back into Unity in play mode and the controller will stop working there as well.  Once I restart Unity it starts working again.  What could be preventing the LocomotionController from going into my build? 
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1 reply

April 24, 2018


Hi,

Can you read this documentation here and let me know if this fixes your issue?


What would be the gameobject that I would apply the object.DontDestroyOnLoad script to?  Once I create the build I can't tell whats preventing the locomotionController from working.