"Look rotation viewing vector is zero" message constantly on console log
Hello, when I point into a canvas the rayData.WorldNormal is zero. Then the Quaternion.LookRotation prints this message every frame. How can I fix that?
Thanks
Hello, when I point into a canvas the rayData.WorldNormal is zero. Then the Quaternion.LookRotation prints this message every frame. How can I fix that?
Thanks
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