Looking throug walls with position Tracking
So the new Dk2 features are awesome and i really like the position tracking, since we are doing architectural vizualisations. But what really bothers me is, that you can actually look through every wall with this new feature :shock:
so how can i prevent this? I can't but colliders everywhere... it would be impossible to move the character freely.
so how can i prevent this? I can't but colliders everywhere... it would be impossible to move the character freely.
