Low Persistence Not Working @75 FPS VSyncd (4.3) Extended
I'm getting a rock solid VSyncd 75 FPS in Extended mode and I'm guessing Low Persistence isn't on because its got a lot of motion blur.
The odd thing is that it was working before and yet I haven't changed anything in my environment.
I always make a build and then set the Rift to be the Primary and then run it, this still works fine except its burry.
I can't use DX11, I have a legacy project that has too many problems when trying to use DX11.
[EDIT]
OK looks like restarting the Service Fixed it...
The odd thing is that it was working before and yet I haven't changed anything in my environment.
I always make a build and then set the Rift to be the Primary and then run it, this still works fine except its burry.
I can't use DX11, I have a legacy project that has too many problems when trying to use DX11.
[EDIT]
OK looks like restarting the Service Fixed it...
