Skip to main content
New Participant
September 21, 2018

Low-Resolution visuals with Oculus Go app built from Unity

Hi there- like the title says, an app I've been developing for the Oculus Go seems to have unusually low-resolution graphics when compared with other apps from the store.  Are there any obvious settings I may have missed during the build process, or some internal API I should call?  Thanks in advance
This topic has been closed for replies.

3 replies

MorganMRAuthor
New Participant
September 24, 2018
So... no ideas as to what could be going wrong here?
MorganMRAuthor
New Participant
September 26, 2018
Hi there @imperativity - thanks for the update.  I'll take a look at those and get back to you.

MorganMRAuthor
New Participant
September 26, 2018

1. Low render scale. Set UnityEngine.VR.VRSettings.renderScale to 1-1.5.


Oh, one thing- UnityEngine.VR has been deprecated in general, in addition to renderScale.  It looks like the latest equivalent is UnityEngine.XR.XRSettings.eyeTextureResolutionScale.

Setting that to 2x seems to have fixed that last of the problems I was having though, so kudos for that!

EDIT:  It looks like most of these points were covered in an earlier thread, so I'll just link that for any other travellers who come this way-
https://forums.oculusvr.com/developer/discussion/65413/oculus-go-resolution-aliasing