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Up and Coming
March 9, 2015

Mac builds gone wrong

Hi,

I have two issues that I am currently experiencing so I thought I might consult this amazing community to help me :D .

First off, I am using a MacBook Pro mid 2012 with OS X Yosemite 10.10.2. I am running Unity 4.6.3f with the DK1. When I try running the game through Unity's editor, it shows me everything normally and it works fine. Though, when I try building the game, it seems like that camera becomes zoomed in further. I could clearly see the health and safety warning text fully before building but afterwards I notice that it zooms in a quite noticeable amount that some parts are just unreadable. I changed the resolution to 1200x800 but that did not fix anything

Second, I am trying to implement a flashlight into my game and I keep on reading that I should add a spotlight as a child for the right/left camera. I did that and it works flawlessly. My question is, is it a good idea to allow the flashlight to be controlled separately from the headset? If yes how? Or does it actually lead to some serious issues?

Thank you! :D
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    1 reply

    Inspiring
    March 9, 2015
    Can you run the Config Util and setup your IPD? It may be that the settings are incorrect.

    Having a flashlight on the camera is probably an easy solution, depends on your game if that's enough.
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