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New Participant
August 14, 2014

Mac OSX Unity sdk 0.4.1 Ghosting Issue

When building the Tuscany project from Unity 4.5.2f1 I am experiencing a 'doubling' of the rendered image when the headset is in motion (either rotation or translation). This manifests as an obvious and unpleasant ghosting effect.

I'm on OSX Mavericks, rMBP with Nvidia GeForce GT 650M 1024 MB.

Anyone else seeing this issue? Am going to try the precompiled Tuscany Mac demo, will report back.
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    drhaynesAuthor
    New Participant
    August 14, 2014
    Ok, so after trying the official Tuscany OSX build, this issue is still apparent.

    I'm showing only ~37fps in the Oculus UI in the demo, no matter if I select 'Riftastic' or 'Fastest' quality settings.

    When constructing my own scenes in Unity, I am setting the Application.targetFrameRate to 75, and that seems to be much better, and my scene is rendering at a constant 75fps.

    Anybody else seeing this strange framerate issue in the Mac Tuscany demo? Previous versions have run at a much better framerate on this same machine.