major audio latency with Unity 4.6.9p3
I updated my project to 4.6.9p3 for legacy integration 0.8.0.0, and all of my game's sound effects now play with several hundred milliseconds of latency on an S6 Gear VR. Naturally, this breaks the immersion of the game. Looking at the 4.6.9p3 patch notes, it looks like something called "fast path" was disabled for Gear VR audio in this patch release. What should I do to restore solid audio playback for my project?
