MAJOR ISSUE with Unity Shadows and Parallax Textures
--- EDIT ---
Half-Fixed with latest Unity 5.4.0b9 released (see page 2 for more info).
--- END OF EDIT ---
Hi,
I'm currently updating my game from 0.4.4 runtime to 0.8 runtime.
With 0.4.4 runtime, my player was based on OculusUtilies exemple :
- a lefteye with a camera (used by the hmd)
- a centereye with no camera
- a righteye with a camera (used by the hmd)
With the new 0.8 runtime, my player now have :
- a lefteye with a camera
- a centereye with a camera (used by the hmd)
- a righteye with a camera
It's good but at first I notice an issue with my Stereo pictures. Then I create a new GameObject (used for the left eye) at the exact same position of the centereye (used for the right eye) and then I used a different layer for each one to see it 3d and it works.
Now I also have a texture issue with "parallax textures" using normal and height maps :

With my old project with 0.4.4 runtime, the 3d was great. With 0.8 runtime it looks like it's 2d ...
Someone can help ?
Half-Fixed with latest Unity 5.4.0b9 released (see page 2 for more info).
--- END OF EDIT ---
Hi,
I'm currently updating my game from 0.4.4 runtime to 0.8 runtime.
With 0.4.4 runtime, my player was based on OculusUtilies exemple :
- a lefteye with a camera (used by the hmd)
- a centereye with no camera
- a righteye with a camera (used by the hmd)
With the new 0.8 runtime, my player now have :
- a lefteye with a camera
- a centereye with a camera (used by the hmd)
- a righteye with a camera
It's good but at first I notice an issue with my Stereo pictures. Then I create a new GameObject (used for the left eye) at the exact same position of the centereye (used for the right eye) and then I used a different layer for each one to see it 3d and it works.
Now I also have a texture issue with "parallax textures" using normal and height maps :

With my old project with 0.4.4 runtime, the 3d was great. With 0.8 runtime it looks like it's 2d ...
Someone can help ?
