Making UnityWebRequest in C# script works on Rift but not on Go
I have a Unity App that I am building where I make a web request to retrieve textures from a server. I use UnityWebRequest and I have everything working in the development project where I am testing it with oculus Rift. I have included a progress bar when it makes the request so I can see that it is doing something but when I download the APK to oculus go and make the request it does nothing, it doesnt get past the UnityWebRequest because the progress bar canvas never appears. I do not know how I can debug the issue, I have no error that I know of, it just seems to never move forward in the script. Any Ideas on what I can do?
