Massive CPU usage by OVRManager.Update talking to OvrPlugin in v16
I just updated my project to Unity 2019.3.13f1 and in the same move, updated the Oculus Integration package to newest from Asset Store (v16)
Now I cant even hit framerate in my menu scene, because OvrManager.Update() is using 4-5ms of my frame time.
If we enable deep profiling, we can see OvrPlugin GetControllerState4 being the culprit. Whats going on here?
Is anyone else seing this? I dont know what I can do since it looks like its a problem with the plugin itself
