Matching Rift DK2 Position to Real-Life Modeled Object
Using photogrammetry and Autodesk Memento I have created a to-scale FBX model of a real-life plinth I have here, and I'm trying to match my OVRPlayerController to the in-engine Plinth Model so that when a user picks up the headset in real life, which will be resting on the edge of the plinth, the plinth will appear in the same position in the virtual world relative to the real world.
I have set up my IPD correctly, and my height measurements, but the scale still seems off, like I'm looking down at a smaller, lower model.
Am I doing anything wrong here? Can I tell the headset to place itself 1m above ground (the height of the top of the plinth) so that when a user picks up the headset, it will adjust the camera to reflect the individual user's height, and the scale of the virtual plinth will match its real world counterpart?
Please excuse the mess, I'm working off my girlfriend's dresser while we're moving house :roll:
http://imgur.com/a/jBIQw
I have set up my IPD correctly, and my height measurements, but the scale still seems off, like I'm looking down at a smaller, lower model.
Am I doing anything wrong here? Can I tell the headset to place itself 1m above ground (the height of the top of the plinth) so that when a user picks up the headset, it will adjust the camera to reflect the individual user's height, and the scale of the virtual plinth will match its real world counterpart?
Please excuse the mess, I'm working off my girlfriend's dresser while we're moving house :roll:
http://imgur.com/a/jBIQw
