Menu Canvas Not Responsive
Details
Unity Version:
Set-Up:
Meta Integration: Meta XR All-in-One SDK
Using Oculus Quest 2
Hello!
I am not new to VR development but I am for some reason struggling to build this new app I am currently working on. I have three issues.
1. I am trying to add a Menu/intro scene in my app but the Canvas I have created is not responsive. The UIHelpers are working on hit-target, but the buttons are not.
E.g., a button that should bring you to the start scene does not work. I have checked and re-checked the script and all the steps of this tutorial that I used in the past for other projects, but I cannot understand why it isn't working.
2. The Menu Scene is not showing when loading the build - I am automatically redirected to the main scene. It only works when I remove the Main scene from the list of the scenes to load. Any suggestions for this issue?
3. Grabbable props I am using are not showing in the scene.
I am following the official Meta guideline to build this app, although it should be simpler to create experiences in software using the Meta XR All in One integration I am finding it extremely frustrating as it is the second time I had to start from scratch. Shall I follow a more traditional approach and follow the Unity VR tutorials or is there anyone who can advise me on how to create a VR app without encountering these many issues?
Thank you.
