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Inspiring
July 7, 2024
Solved

Meta All in One SDK v66 claims to allow us to disable the boundary in code

https://developer.oculus.com/downloads/package/meta-xr-core-sdk/

"66.0 - Release Notes

What's New

Boundary API
  • The Boundary API enables developers to suppress the boundary visibility, allowing users to go beyond the Guardian Boundary. The feature is closely related to Passthrough: The boundary visibility can only be suppressed when a Passthrough layer is rendered."

 

The official API docs only refer to v65. Has anyone managed to do this? If you have, would you be so kind as to tell me how please? I'm trying this

private OVRManager ovrManager;

ovrManager = FindObjectOfType<OVRManager>();

ovrManager.shouldBoundaryVisibilityBeSuppressed = true;

but the boundary still appears.

This topic has been closed for replies.
mcgeezax4Answer
Participant
July 13, 2024

https://developer.oculus.com/documentation/unity/unity-boundaryless/

I highly recommend you bookmark that whole documentation site, that's where all of the up to date guides are for all of the Meta SDK features.

2 replies

mcgeezax4Answer
Participant
July 13, 2024

https://developer.oculus.com/documentation/unity/unity-boundaryless/

I highly recommend you bookmark that whole documentation site, that's where all of the up to date guides are for all of the Meta SDK features.

Tyke18Author
Inspiring
July 14, 2024

Thanks so much 🙂