Meta Avatar 2 Custom Hand Poses
Hey,
I'm currently implementing custom hand poses to meta avatars and have followed the documentation here:
https://developer.oculus.com/documentation/unity/meta-avatars-custom-hand-poses/?locale=en_GB
However, the documentation is incredibly sparse and doesn't detail how to do anything in good enough detail really. I've tried to look around to see if anyone else has managed to implement this but all I could see was people not being able to implement it.
The main problem that I'm experiencing with it is that every time I run the app, the fingers of the avatar bend in completely different ways when pressing any button and changing the pose. It seems to change how they bend based on the orientation of the controller at the start of the application which is bonkers.
I currently have two seperate rigs, as it says to do in the code, where one is a reference skeleton and one is the pose one, but yeah every time the app runs it acts completely differently. The pose skeleton acts correctly and poses right while the other one doesnt move as expected.
Is the meta avatars custom hand poses just unsupported at this time?
