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robertcoomber
Up and Coming
July 23, 2022

Meta Avatar and Interaction SDK Hand Tracking Positioning Issue

Issue: While using both Meta Avatars and Hand Interaction SDK, my fingers don't align in certain positions.


Pressing a button on a canvas with only the Meta Avatars hands visible is inaccurate and leads to misses or accidental button clicks. 

I understand I can pass custom data to the Interaction SDK hands but seems like a lot of trouble.

Here are examples. Certain angles are worse than others. Certain angles seem to be aligned well. 

 

 

 

 

 

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4 replies

robertcoomber
Up and Coming
October 6, 2022

Has anyone tried this? Still wondering if there is a relatively easy solution?

New Participant
November 3, 2022

Hello Robert, possible to help me about create an meta avatar that can interact w other objects?

Up and Coming
June 5, 2023

Hi there, have any of you figured this out? I'm still stuck on the same problem and trying to use the Synthetic hands as a data source for the avatar.

Up and Coming
June 8, 2023

If you're still searching -

A solution to the avatar synthetic hands problem (in case anyone comes searching the discord for this in the future): I was looking through the Unity-Decomissioned project for some reason or another yesterday and I discovered a few avatar scripts, one of which was a replacement for the Sample Input Manager that let you select a source for the HMD and hands. The code was old and I had to replace a GetRootPose with a TryGetRootPose (didn't do anything about the case where it fails though) so I thought I'd share my edits in a github repo: https://github.com/PicoPlanetDev/interaction-sdk-avatars2-integration/tree/main

I included a few comments and screenshots to make it easy to follow.