Meta Avatars SDK 24.1.1 works in Unity Editor with Link but not when running directly on Quest 3
Hi,
I'm using Unity 2022.3.16 with Avatars SDK 24.1.1 and I have started with a new project, following all the setup instructions here: https://developers.meta.com/horizon/documentation/unity/meta-avatars-config-project
I am testing with the MirrorScene from the Samples.
If I run it within the Unity editor, I can connect the Quest via Link and I see a default avatar with working IK for head and hands as well as some facial expression and lipsync.
BUT if I build it and run it directly on the Quest 3, I see my own avatar but in a fixed T-pose with no animation from IK or facial expression.
What am I missing?
TIA, Dave
