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New Participant
September 30, 2024

Meta Avatars SDK 24.1.1 works in Unity Editor with Link but not when running directly on Quest 3

Hi,

I'm using Unity 2022.3.16 with Avatars SDK 24.1.1 and I have started with a new project, following all the setup instructions here: https://developers.meta.com/horizon/documentation/unity/meta-avatars-config-project

I am testing with the MirrorScene from the Samples.

If I run it within the Unity editor, I can connect the Quest via Link and I see a default avatar with working IK for head and hands as well as some facial expression and lipsync.

BUT if I build it and run it directly on the Quest 3, I see my own avatar but in a fixed T-pose with no animation from IK or facial expression.

What am I missing?


TIA, Dave

    This topic has been closed for replies.

    3 replies

    New Participant
    December 11, 2024

    Hi BrunelsHat ,

    I am facing the same problem with Unity version 2022.3.19 and Avatar SDK 24.1.1. Did you find a solution for the problem?

    New Participant
    December 14, 2024

    In case someone is facing the same problem. I am not sure which is the exact reason why this happens, but I have found out that when I build the app im developing with the "Patch" functionality from Unity, the avatar doesnt follow the skeleton and stays static in the T-pose described above. However, if I do a clean build of the apk, the avatar correctly follows the skeleton and everything works as expected.

     

    Hope this is helpful.

    New Participant
    January 20, 2025

    This is the right answer! Building via Patch and it's T-Pose. But a clean Build works fine. Many thanks for the help!