Meta Avatars SDK mostly broken?
Has anybody gotten Meta Avatars working in Unity? For me it seems to be largely not working. The SDK documentation mentions creating an app ID but doesn't say anything about what to do with it; once I figured out where to enter it, and created a new project using 2020.3 (as 2021.x seems not to be supported yet?), I made limited progress, but still can't get it working correctly.
After installing the SDK I opened the MirrorScene scene and ran it on my Quest 2. My POV was in the center of the 1st person avatar's torso; neither the 1st person nor the 3rd person torso follow head or controller motion (they're both frozen in default pose) so when I turn my head I see my arms floating beside my head; and, after correctly entering my app ID, both avatars have the correct skin tone for the arms and the correct shirt for my avatar, but no head or lower body; I can move around (and the static 1st person avatar moves with me), but cannot rotate (using either thumbstick).
The NetworkLoopbackExample scene seems to run correctly, except it shows an avatar that's not mine; all other example scenes fail to give me an avatar at all, although the other avatars they load show correctly. I do have the required permissions granted in my app (as proved by the MirrorScene showing correct arms/shirt), but can't get farther than that.
I'm developing on Mac, so have to test by deploying to device; `adb logcat` gives me thousands of lines of logging so I may well have missed errors in the logs, but I've combed through them pretty hard so I don't think so.
Can anyone confirm a working implementation in Unity? And if so, did you have to do anything not detailed in the documentation besides configuring your app ID?
