Meta Quest 3 / Pro : Whole app scene moving away when putting down the helmet and back on
Hi,
We noticed a strange behavior with our unity app : Whenever we put the device down or "change heads", the whole scene has moved away from its original position. (i.e, if you have two objects in front of you, put the Quest down, and then back on, the two objects will be well placed from one another but like 4 meters away on your right).
After some research it seems like it is the world coordinate system that changes, as the world coordinates of our game objects don't move, but they are misplaced in the real world...
This is really problematic and I can't figure out why no one had this issue before, anyone knows what's causing this ?
