Meta Quest 3 walls cull assets partially
Hey folks,
Currently working on some MR stuff, I am playing a build of my latest content but noticing that after defining my room (Walls, windows, door) when I want to instantiate an object in game if I put it within close distance or just on a MR wall it gets culled if it extrudes through the wall. In effect half of an object is no longer visible once it escapes past the scanned/defined room walls. Anyone else seen this or know how to fix it?
Thanks
