Meta Quest Runtime Optimizer issues
I tried the Meta Quest Runtime Optimizer utility and was inspired by the idea of integrating such useful functionality into Unity. On a simple test scene in my project everything worked well, but on a real complex scene I encountered several problems:
1) When I tried to capture a frame, the console displayed a warning
[OVRNetworkTcpClient] Sanity check failed. PayloadLength 333694
and the frame capture has not happened. I tried deleting large parts of the scene (especially rigid body objects) and the frames were captured correctly, but it didn't help much. What could be the root cause?
2) "What if?" Analysis gives ьу confusing results: some objects report negative render time. Is it normal behavior and can I just ignore those reports?
