Meta Quest white color saturation with OpenXR
Hello
I am trying to build a VR application for Meta Quest 2/3 headset with Unity 2022.3.7f1 using OpenXR.
However, when I build a pure white object, or whatever. The color appearing inside the build won't be pure white, it is something around RGB=(243,255,255).
I tried many things such as URP Settings, OVROverlay, switching to HDR, environment light, texture compression to None, Graphics API to Vulkan, Color Gamut to Display-P3, OVRManager's Color Gamut to Unknown, Unmanged,etc... I can't think anything else. There is no light baking in my scene, nothing else than a pure white object.
Can someone provide me some ways to prevent that please ?
Here are my Unity settings :
